Company Profile · FY2025 10-K APP · Nasdaq
AppLovin Corp
advertising growing-market
2012 2025
2012 Company founded
2014 Public announcement and first acquisition
2018 KKR investment and MAX acquisition
2019 SafeDK acquisition
2023 Revenue decline begins
2025 Fraud accusations and investigations
2025 Strong revenue recovery
Wikipedia history · XBRL financial data

AppLovin runs an advertising platform that connects businesses with the people most likely to care about their products. It makes money when advertisers use its Axon Ads Manager tool to find and win new users for their apps. Advertisers set a target return on their spending, and AppLovin's Axon AI engine figures out which users to show ads to, in real time, at microsecond speeds. The company charges dynamically based on how well campaigns perform, not a flat fee per click. On top of that core engine, AppLovin also offers MAX, a tool that helps app publishers squeeze more money out of their ad space through real-time competitive auctions. Adjust gives marketers measurement and analytics. Wurl extends the model into connected TV streaming. Nearly all revenue flows through Axon Ads Manager. The diagram below traces where the money goes.

How AppLovin Makes Money
flowchart TD A["Advertisers Set Goals<br/>Return on Ad Spend Targets"] --> B["Axon Ads Manager<br/>User Acquisition"] B --> C["Publisher Supply<br/>App Inventory"] C --> D["Revenue from<br/>Advertising Solutions<br/>$5.5B"] D --> E["Data on Users<br/>and Engagement"] E --> F["Axon AI<br/>Recommendation Engine"] F --> B C --> G["MAX In-App<br/>Monetization"] G --> D D --> H["R&D Investment<br/>42% of Headcount"] H --> F D --> I["Free Cash Flow<br/>$4.0B"] F --> C

Five years of financial data tell a clear story about direction. Revenue held steady at $2.8 billion in both 2021 and 2022, then dropped sharply to $1.8 billion in 2023. That dip coincided with the company restructuring away from its mobile games apps business. Then the numbers turned dramatically. Revenue climbed to $3.2 billion in 2024 and jumped to $5.5 billion in 2025. That is revenue nearly tripling in two years.

AppLovin Annual Revenue (2021 to 2025)
2021
$2.8B
2022
$2.8B
2023
$1.8B
2024
$3.2B
2025
$5.5B
Revenue in billions of dollars. Source: XBRL financials.

The more telling shift is in how much of that revenue the company keeps. Gross margin, which measures profit after the basic cost of delivering the service, rose from 55% in 2022 to 64% in 2021, then leaped to 80% in 2023, 84% in 2024, and nearly 88% in 2025. A business that keeps 88 cents of every dollar of revenue before paying for offices, engineers, and sales staff is a very lean operation. That expanding margin is what turned modest revenue growth into explosive cash generation.

What is free cash flow?
Free cash flow is the actual cash left over after a company pays for everything it needs to run and maintain its business. It is different from profit on paper because it counts real money moving in and out. A company with high free cash flow has real financial flexibility.

The cash generation numbers are what make the 2025 results striking. Operating cash flow grew from $0.4 billion in both 2021 and 2022, to $1.1 billion in 2023, $2.1 billion in 2024, and $4.0 billion in 2025. Free cash flow tracked almost identically, reaching $4.0 billion in 2025. The company used much of that cash to pay down debt and repurchase shares. Net debt fell from a peak of $2.8 billion in 2024 to $1.0 billion in 2025.

$4.0B
Free cash flow generated in 2025, up from $0.4B just three years earlier

That financial momentum came alongside a major strategic decision. In June 2025, AppLovin sold its Apps business, which included its mobile game studios, to a company called Tripledot for $400 million in cash plus roughly 20% of Tripledot's equity. The sale means AppLovin now operates as a single business focused entirely on advertising technology. The games business had been a drag on margins and a source of losses from discontinued operations. Removing it made the financial picture cleaner but also narrowed the company's bets.

2025
milestone
AppLovin exits the games business
In June 2025, AppLovin completed the sale of its Apps business to Tripledot for $400 million in cash plus approximately 20% of Tripledot's equity. This ended AppLovin's role as a game developer and publisher, making it a pure advertising technology company. The move sharpened focus on Axon Ads Manager, which already generated substantially all of the company's revenue.

The risks facing this business are specific and documented. The most immediate is platform dependence. Apple's App Store and Google Play Store control how apps are distributed and how much user data advertisers can access for targeting. If either company tightens its privacy rules further, AppLovin's ability to match ads to the right people gets harder. Apple has already made tracking restrictions that reshaped the mobile advertising industry, and Google has signaled similar changes. AppLovin's business depends on continued access to data signals from these platforms.

Why platform privacy changes matter so much
When Apple or Google restricts what data apps can share, advertisers lose the ability to target specific users precisely. That makes ads less effective. Less effective ads mean advertisers spend less, which means less revenue for the platform connecting them. AppLovin's Axon AI is only as good as the data it can legally access.

Revenue concentration adds another layer of risk. Most of AppLovin's revenue comes from mobile game advertising, and a large share runs through Apple and Google. The company also works closely with Meta and Google as advertising clients. Losing or damaging any of those relationships would directly harm the business. On top of that, the company has no key-person insurance on its CEO, Adam Foroughi. The filing states clearly that if he were to leave or become unable to work, the company could face serious disruption.

The most significant cloud over the business in 2025 was regulatory scrutiny. A research firm called Fuzzy Panda Research accused AppLovin of ad fraud and of illegally tracking children to show them inappropriate ads. The SEC, the government agency that oversees public companies, opened an investigation into AppLovin's data collection practices. A separate group called CapitalWatch published accusations of financial crimes against AppLovin shareholders, though it later apologized and partially retracted the report. None of these investigations have been resolved according to the source materials, and their outcomes remain genuinely uncertain.

87.9%
Gross margin in 2025, compared to 55.4% in 2022, showing how the business model has changed

AppLovin is also expanding beyond mobile gaming into web-based e-commerce and connected TV through Wurl. The company says its early e-commerce customers have seen positive results, but the filing describes this as an early-stage effort. The CTV business through Wurl is growing but is not a material portion of revenue today. These expansions represent the company's attempt to reduce its dependence on mobile gaming, but they are unproven at scale.

AppLovin had approximately 898 total employees as of December 31, 2025, with 42% of its headcount working in research and development. For a company generating $5.5 billion in revenue, that is an unusually small workforce, which helps explain the extraordinary margins.
$2.8B
Net debt in 2024
$1.0B
Net debt in 2025
AppLovin reduced its net debt by $1.8 billion in a single year, funded by free cash flow generation.

The Axon AI engine is the central mechanism. It improves as more advertisers use it, because more usage means more data, and more data means better predictions about which users will respond to which ads. That feedback loop is what separates a software platform from a simple ad network. But the loop only keeps compounding if the data keeps flowing and if the AI keeps producing better results than competitors like Meta, Google, Amazon, and Unity Software, all of which operate their own advertising ecosystems.

70%
Revenue growth from 2024 to 2025, driven by a 72% increase in net revenue per installation
The Bet
AppLovin's Axon AI engine keeps getting meaningfully better as it processes more advertiser data, and that improvement translates into returns high enough that advertisers keep increasing their spending on the platform. If the AI advantage stops compounding, or if platform privacy changes from Apple and Google cut off the data signals the engine needs, the feedback loop that drives revenue growth breaks down. The expansion into e-commerce and connected TV also has to work at scale, because the mobile gaming market that built this business is a single vertical with real concentration risk. The whole trajectory assumes the AI keeps delivering, the data keeps flowing, and new verticals prove out before any of those conditions change.
Open question
AppLovin has gone from $1.8 billion in revenue and modest cash flow in 2023 to $5.5 billion in revenue and $4.0 billion in free cash flow in 2025. The margins are extraordinary, the debt is coming down, and the AI flywheel appears to be accelerating. But the SEC investigation is open, the platform dependence on Apple and Google is real, and the e-commerce expansion is early and unproven. The company sold its games business to focus entirely on advertising technology, which sharpened the model but also narrowed the safety net. Is the Axon AI advantage durable enough, and the data access stable enough, to sustain this growth rate as regulators scrutinize the company and as Apple and Google continue reshaping the rules of mobile advertising?
Compiled · 10-K · FY2025
Total Revenue (5-year)
2021
$2.8B
2022
$2.8B
2023
$1.8B
2024
$3.2B
2025
$5.5B
Revenue grew from $2.8B in 2021 to $5.5B in 2025, a 96% increase over 5 years.
XBRL · Total revenue · Segment breakdown not reported separately
Gross Margin Trend (5-year)
2021 2025
Gross margin moved from 64.6% (2021) to 87.9% (2025).
Operating Cash Flow (5-year)
2021
$0.4B
2022
$0.4B
2023
$1.1B
2024
$2.1B
2025
$4.0B
Cash Conversion
1.19×
At 1.19×, the company converts more than $1 of cash for every $1 it earns, a sign that reported earnings are backed by real cash coming in the door.
XBRL · 10-K Financial Statements · FY2025
FY2025
$1.0B
↓ 64% year over year
FY2024
$2.8B
Net debt fell 64% year over year, the company is paying down more than it's taking on.
XBRL · Balance Sheet · 10-K · FY2025
Adam Foroughi
Chief Executive Officer
$13M
Matthew Stumpf
Chief Financial Officer
$13M
Victoria Valenzuela
Chief Administrative & Legal Officer and Corporate Secretary
$13M
Vasily Shikin
Chief Technology Officer
Compensation data not available
DEF 14A · Proxy Statement
Jun 16, 2026
Vivas Eduardo
Planned
$0.08M
Jun 16, 2026
Vivas Eduardo
Planned
$1.86M
Jun 16, 2026
Vivas Eduardo
Planned
$2.33M
Jun 16, 2026
Vivas Eduardo
Planned
$6.78M
Jun 16, 2026
Vivas Eduardo
Planned
$9.68M
Jun 16, 2026
Vivas Eduardo
Planned
$8.93M
Jun 16, 2026
Vivas Eduardo
Planned
$2.44M
Jun 16, 2026
Vivas Eduardo
Planned
$2.96M
Jun 16, 2026
Vivas Eduardo
Planned
$3.51M
Jun 16, 2026
Vivas Eduardo
Planned
$5.60M
No open-market purchases and 1877 sales, insiders have been net sellers over the past two years.
Form 4 · SEC filings · Last 24 months
Foroughi Arash Adam
12.8%
Vanguard Group
7.4%
Midterm Success Ltd
6.8%
Angel Pride Holdings Ltd
6.0%
Fidelity (FMR LLC)
4.6%
Karam Andrew
3.9%
BlackRock
3.9%
State Street
3.5%
Foroughi Arash Adam is the largest institutional holder with 12.8% of shares outstanding.
13F filings
Third-Party Platform Dependence
The company relies heavily on Apple's App Store and Google Play Store to reach customers. If these companies change their policies, like Apple's tracking restrictions or Google's privacy changes, the company's ability to target and measure advertising effectiveness could be significantly harmed, reducing revenue.
Data Security and Cybersecurity
The company collects and stores large amounts of customer and user data. Security breaches, hacking attacks, or data theft could result in expensive lawsuits, government fines, loss of customer trust, and damage to the company's reputation and business.
Revenue Concentration
Most of the company's revenue comes from mobile game advertising, and a large portion flows through just a few platforms like Apple App Store and Google Play Store. Loss of these revenue sources or deterioration in relationships with Meta and Google would severely damage the business.
Key Person Dependency
The company depends heavily on its CEO and co-founder, Adam Foroughi, and does not have key-person insurance. If he leaves or becomes unable to work, the company could face serious disruption and operational challenges.
International Operations and Geopolitical Risk
The company has employees in Israel and operations in China. Ongoing conflicts in the Middle East and rising U.S.-China tensions could disrupt operations, increase costs, trigger cyberattacks, and harm business performance in those regions.
10-K Item 1A · Risk Factors
Cash vs earnings
AR growth
Inventory
Share dilution
Debt trend
One-time charges
Goodwill
Customer conc.
Nothing flagged.
10-K · XBRL · Computed signals