Information Technology · FY2025 10‑K ↗ APP · Nasdaq
AppLovin Corp
2012 2025
2012 AppLovin Founded
2014 Public Emergence and Funding
2014 Acquired Moboqo
2018 KKR Investment and Lion Studios
2023 Revenue Decline
2024 Strong Recovery
2025 Fraud Allegations and Continued Growth
2025 Record Revenue
2025 Apps Business Divestment
Wikipedia history · XBRL financial data

AppLovin runs an advertising platform that connects app makers with the people most likely to use their apps. Its main product, Axon Ads Manager, uses an artificial intelligence engine called Axon AI to match ads with users in real time, at microsecond speed and massive scale. Advertisers set a target return on their ad spending, and AppLovin charges them dynamically based on whether that target is hit. The company only gets paid when advertisers get the results they want. That alignment between AppLovin's revenue and its customers' success is the engine of the whole business. The diagram below traces where the money goes.

How AppLovin Makes Money
flowchart TD A["Advertisers Set Return Goals"] -->|"Campaign budgets"| B["Axon Ads Manager Matches users to ads"] C["Publishers Upload App Inventory"] -->|"Ad supply"| B B -->|"Dynamically priced ads delivered"| D["User Data & Engagement"] D -->|"Training signals"| E["Axon AI Engine Prediction algorithms"] E -->|"Better targeting"| B B -->|"Revenue when advertisers hit goals"| F["Revenue Stream 5.5B annually"] F -->|"87.9% gross margin"| G["Reinvestment in R&D 42% headcount"] G -->|"Improved Axon AI New features"| E C -->|"Also monetize via"| H["MAX In-app Bidding Real-time auctions"] H -->|"Higher returns"| F

Five years of financial data tell a story with a sharp dip and then an even sharper climb. Revenue held steady at $2.8 billion in both 2021 and 2022, then fell to $1.8 billion in 2023. That drop coincided with the company reorganizing around its advertising platform and away from its mobile games division. The recovery was swift. Revenue jumped to $3.2 billion in 2024 and then to $5.5 billion in 2025, nearly doubling in a single year. The 2025 growth came mostly from Axon Ads Manager, where revenue per installation rose 72% compared to the year before.

AppLovin Annual Revenue (2021 to 2025)
2021
$2.8B
2022
$2.8B
2023
$1.8B
2024
$3.2B
2025
$5.5B
Revenue in billions USD. The 2023 dip marked the pivot away from the Apps business. The 2024 and 2025 recoveries were driven entirely by the advertising platform.

Gross margin tells the same story even more clearly. In 2021, roughly 65 cents of every revenue dollar was left after direct costs. By 2025, that figure had risen to nearly 88 cents. As the platform scaled, costs grew much more slowly than revenue. Operating cash flow followed the same path: $0.4 billion in both 2021 and 2022, then $1.1 billion in 2023, $2.1 billion in 2024, and $4.0 billion in 2025. The business generated more cash in 2025 alone than in the previous four years combined.

$4.0B
Operating cash flow in 2025, up from $0.4B in 2021

Debt has been a consistent feature of the balance sheet. Net debt rose from $1.7 billion in 2021 to a peak of $2.8 billion in 2024, then fell to $1.0 billion in 2025. The company ended 2025 with $2.5 billion in cash and $3.6 billion in senior unsecured notes, with maturities spread between 2029 and 2054. It used $2.2 billion of cash in 2025 to repurchase its own shares. That is a significant outflow, and it means the company is betting heavily that its current cash generation holds up.

2025
milestone
AppLovin Sells Its Games Business
In June 2025, AppLovin sold its Apps business, which included mobile game studios, to a company called Tripledot for $400 million in cash plus roughly 20% of Tripledot's equity. This left AppLovin as a pure advertising platform company. The Apps business had been losing money, and removing it allowed the company to report results as a single, cleaner segment focused entirely on advertising.

The concentration of the business creates real exposure. Almost all revenue flows through Axon Ads Manager, and almost all of that comes from mobile gaming apps distributed through Apple's App Store and Google Play Store. Apple has already changed its rules around user tracking, which affected how well advertising tools could target people. If either Apple or Google tightens those rules further, AppLovin's ability to match ads to the right users gets harder, and the price advertisers are willing to pay could fall.

Why App Store Rules Matter to AppLovin
AppLovin's Axon AI needs data about how users behave inside apps to predict who will respond to an ad. Apple and Google control what data ad platforms are allowed to collect. When Apple changed its tracking rules in recent years, it limited the data available to advertisers. AppLovin's tools depend on access to this kind of behavioral data to work well.

Beyond platform risk, the company faces a serious and unresolved legal situation. Starting in early 2025, a research firm called Fuzzy Panda Research accused AppLovin of committing ad fraud and illegally tracking children. The SEC then opened an investigation into the company's data collection practices. A second report from CapitalWatch made additional accusations in early 2026, though it later retracted some of them after AppLovin demanded a correction. None of these matters have been resolved, and the outcomes are unknown.

88%
Gross margin in 2025, up from 65% in 2021, showing how platform scale changed the cost structure

The company is also heavily dependent on one individual. Its chief executive is identified in the company's own risk disclosures as critical to its success, with no key-person insurance and no long-term employment contract in place. AppLovin has 898 employees in total, with 380 of them working in research and development. That is a small team for a company generating $5.5 billion in revenue, which reflects how automated and software-driven the platform is, but it also means the departure of a handful of key engineers could matter.

What an Adjusted EBITDA Margin Means
Companies sometimes report a number called Adjusted EBITDA margin to show how profitable the core business is before accounting for interest payments, taxes, depreciation, and certain one-time costs. It is not the same as net profit. AppLovin reported an Adjusted EBITDA margin of 82.3% in 2025, meaning that for every dollar of revenue, about 82 cents remained after those adjusted costs. This is a measure the company uses internally and discloses to investors, but it should be read alongside standard profit figures.

AppLovin is now expanding beyond mobile gaming into web-based e-commerce and connected TV through its Wurl platform. The company says early e-commerce results have been positive, but it describes itself as early in that market. These new verticals are unproven at scale. The advertising market is also cyclical, meaning it tends to shrink when businesses cut budgets during economic slowdowns, particularly around mobile gaming and seasonal shopping events.

67.1%
Adjusted EBITDA Margin 2023
82.3%
Adjusted EBITDA Margin 2025
The margin expansion over two years reflects the platform's operating leverage: revenue more than tripled while total costs grew far more slowly.
AppLovin had just 898 employees at the end of 2025 while generating $5.5 billion in revenue. That works out to roughly $6 million in revenue per employee, which is unusually high even by software industry standards and reflects how automated the core platform has become.
The Bet
AppLovin's Axon AI keeps getting better as more advertisers use the platform, and that improvement keeps attracting more advertisers, which generates more data, which makes Axon AI better still. This self-reinforcing loop has to keep working for the financial trajectory to continue. If the AI stops improving meaningfully, or if Apple and Google restrict the data that feeds it, the cycle breaks. The 2025 revenue jump was driven almost entirely by higher revenue per installation, not just more volume. That means the model depends on Axon AI continuing to deliver better results for advertisers, not just more of them.
Open question
AppLovin's platform has gone from $1.8 billion in revenue in 2023 to $5.5 billion in 2025, with gross margins approaching 88% and operating cash flow of $4.0 billion. The company has shed its money-losing games division and is now entirely focused on advertising technology. At the same time, it faces an active SEC investigation, serious fraud allegations that remain unresolved, near-total dependence on Apple and Google's platforms, and a push into e-commerce and connected TV that has not yet been tested at scale. Is the rate of improvement in Axon AI durable enough to keep advertisers paying more per campaign, or is the 2025 revenue surge partly a one-time catch-up that will be harder to repeat as the investigations, platform policy changes, and new-market expansion add friction to a business that has so far looked almost frictionless?
Compiled · 10-K · FY2025
Total Revenue (5-year)
2021
$2.8B
2022
$2.8B
2023
$1.8B
2024
$3.2B
2025
$5.5B
Revenue grew from $2.8B in 2021 to $5.5B in 2025, a 96% increase over 5 years.
XBRL · Total revenue · Segment breakdown not reported separately
Gross Margin Trend (5-year)
2021 2025
Gross margin moved from 64.6% (2021) to 87.9% (2025).
Operating Cash Flow (5-year)
2021
$0.4B
2022
$0.4B
2023
$1.1B
2024
$2.1B
2025
$4.0B
Cash Conversion
1.19×
At 1.19×, the company converts more than $1 of cash for every $1 it earns, a sign that reported earnings are backed by real cash coming in the door.
XBRL · 10-K Financial Statements · FY2025
FY2025
$1.0B
↓ 64% year over year
FY2024
$2.8B
Net debt fell 64% year over year, the company is paying down more than it's taking on.
XBRL · Balance Sheet · 10-K · FY2025
Adam Foroughi
Chief Executive Officer
$13M
Matthew Stumpf
Chief Financial Officer
$13M
Victoria Valenzuela
Chief Administrative & Legal Officer and Corporate Secretary
$13M
Vasily Shikin
Chief Technology Officer
Compensation data not available
DEF 14A · Proxy Statement
Jun 16, 2026
Vivas Eduardo
$0.08M
Jun 16, 2026
Vivas Eduardo
$1.86M
Jun 16, 2026
Vivas Eduardo
$2.33M
Jun 16, 2026
Vivas Eduardo
$6.78M
Jun 16, 2026
Vivas Eduardo
$9.68M
Jun 16, 2026
Vivas Eduardo
$8.93M
Jun 16, 2026
Vivas Eduardo
$2.44M
Jun 16, 2026
Vivas Eduardo
$2.96M
Jun 16, 2026
Vivas Eduardo
$3.51M
Jun 16, 2026
Vivas Eduardo
$5.60M
No open-market purchases and 1877 sales, insiders have been net sellers over the past two years.
Form 4 · SEC filings · Last 24 months
Foroughi Arash Adam
12.8%
Vanguard Group
7.4%
Midterm Success Ltd
6.8%
Angel Pride Holdings Ltd
6.0%
Fidelity (FMR LLC)
4.6%
Karam Andrew
3.9%
BlackRock
3.9%
State Street
3.5%
Foroughi Arash Adam is the largest institutional holder with 12.8% of shares outstanding.
13F filings
Third-Party Platform Dependency
Apple and Google control the app stores where most mobile apps are distributed. If these companies change their policies about tracking, data collection, or how ads work (like Apple's recent changes to user tracking), our advertising tools become less effective and our revenue could drop significantly.
Revenue Concentration
Almost all of our revenue comes from mobile gaming apps on Apple's App Store and Google Play Store. If the mobile gaming market shrinks or these platforms reduce advertising opportunities, we lose most of our income.
Cybersecurity and Data Breaches
We store large amounts of personal data from users and clients. A serious hack, data theft, or security incident could expose this data, damage our reputation, result in lawsuits and government fines, and cause customers to stop using our services.
Key Person Dependence
Our co-founder and CEO Adam Foroughi is critical to the company's success, and we do not have key-person insurance or long-term employment agreements. If he leaves or becomes unable to work, the company could face serious disruption.
Debt and Cash Flow Obligations
We have significant debt obligations that require us to pay interest and principal payments. If we cannot generate enough cash from our business, we may struggle to meet these payments or need to borrow more money at higher costs.
10-K Item 1A · Risk Factors
Cash vs earnings
AR growth
·
Inventory
Share dilution
Debt trend
·
One-time charges
Goodwill
·
Customer conc.
Nothing flagged.
10-K · XBRL · Computed signals